All posts by Andrew

Brother

Earlier this evening we wrapped up a delicious celebratory dinner at Punch Pizza, one of our favorite neighborhood pizzerias, and were enjoying the delicious complimentary candies that come with the check. While walking back to the car, tragedy strikes: Maggie’s candy falls out of her mouth onto the grimy pavement. There’s no way out of this one—it’s well-past bedtime—she’s going to melt down completely. Sarah and I prepare ourselves to deliver platitudes about life and loss while whisking everyone home as quickly as possible. Maggie’s first wail, however, is interrupted as Griffin simply snaps his piece of candy in half and hands her one gooey piece. Her face lights up as she pops it into her mouth and says in a quiet, quavering voice, “Thank you, Griffin.”

perugina candy

 

Saturday D&D

Sarah was out of town for a wedding. The kids had been asking for another D&D game. We hadn’t played in ages, not since last summer. So, yes, totally, let’s play D&D! But let’s do it properly. We needed more players. I invited over some friends of theirs so that we could potentially have five players, but if the youngest two—Maggie and her friend, Olive—lost interest, they could entertain each other. Five kids while solo parenting… I was asking for it.

We had a great time. Maggie and Olive only played for a bit, but Griffin, Murray, and Miles invested a couple of hours into it. In the year and a half since our first game, the kids have developed quite a bit. Some observations and highlights:

  • Griffin is far more adept at arithmetic now, and loves doing it. He gets mad if I do any of the math during the game, wanting to calculate everybody’s hit points and bonuses and all of that.
  • Griffin is also better at reading and writing, though not quite as good as Murray, who is a year older. They loved writing things down and, when possible, reading things aloud. When they came to the ruins of a village, they could not have been more excited to read this scrawled note posted by the main road:

WARNING!
Plant monsters and zombies
KEEP OUT!

  • They acted like all they wanted to do was fight monsters, but in reality they tended to get a little bored during combat. They were most engaged when they were debating their plans and making decisions as a group.
  • They loved deciding whether to travel on the road or through the wilderness. Although crossing the wilderness was more direct, they elected to follow the road because they thought (correctly) that it would be less dangerous.
  • When they passed through a civilized town, they debated what kind of meal to have, and spent some time figuring out how much treasure they had and whether they could afford a fancy meal. They eventually elected to splurge on a princely feast.
  • This led to them being followed by a pickpocket. Much joy as they spotted him and then ambushed him, leading eventually to the moral quandary of what to do with their criminal prisoner. After some debate, they elected to “scare him” and then let him go, telling him not to try to steal from people anymore.
  • Honestly, my impression was that I could mostly dispense with the adventure plot, and simply give them opportunities to go shopping, explore the map, etc. I think they just loved getting to make the kinds of decisions that adults usually make for them. (Plus rolling dice, of course—lots of dice!)
The full group at the table.
The full group at the table, with Maggie wearing a sheep hat.
Just the boys at this point, with my characteristic gesticulations.
Just the boys at this point, with my characteristic gesticulations.

Maiden Voyage of the Artemis

Have you ever dreamed of being an officer on the bridge of a real starship? Now’s your chance! We will be testing out a sophisticated software program, the Artemis Spaceship Bridge Simulator. With this software, each of you can choose a particular job: Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you will operate your ship and defend the sector from evil aliens. This activity requires your laptop, the ability to work as a team, and a desire to save the galaxy. For our first starship this spring, we can only handle a small crew. If our mission is successful, we’ll sign up more officers next year!

So reads the description of my spring activity offering at school. For those that don’t know, Artemis is a computer game that basically recreates the bridge from the Star Trek enterprise. (It doesn’t have a Star Trek license, though, so the ship is called the Artemis, and you fight Kraliens rather than the other aliens that start with K.) It works best in a classroom or office with a large monitor or projection screen to act as the viewing screen at the front of the bridge. A series of networked laptops connect as different stations on the bridge. The Helm, for example, has controls to steer the ship. Weapons controls phasers and torpedos. Science can scan objects in nearby space and provide information (weaknesses for enemies, possible resources, etc.) Engineering manages ship resources, and can overcharge certain systems at the cost of other systems and at the risk of overheating. The engineer also directs damage control teams who can repair compromised systems.

“I’m giving it all she’s got, Captain!”

The communications officer sends and receives messages from space stations, allied ships, and enemies. Finally, the captain doesn’t have a computer at all. She sits in a chair in the middle and orchestrates all of it. (If you’re interested, check out this lively and not-school-appropriate video of the game being played.)

So, yeah, it’s basically my Star Trek boyhood fantasy.

But it’s also a brilliant software package for middle school because it requires discipline, cooperation, and strategic thinking, skills that were almost entirely lacking during our first misadventure.

On Tuesday a dozen students gathered in my classroom for their first mission. We spent some time installing the software, deciding which station each person would play and who would be their second. (There are only six stations, so one primary player and an apprentice at each station.) Then we launched the server and configured it for a peacetime mission so that we could learn how to use our new starship.

So far, so good. Then I discovered what happens when you set a group of 10-13 year olds loose on the command deck of a state-of-the-art spacecraft. Anarchy! Everybody gleefully pushing buttons at once without reading any of the documentation. Shouts from every person in the room with conflicting reports, questions, orders, and requests. It was awesome. In short order, the ship was traveling at its highest possible speed off the edge of the map into interstellar space. Unfortunately, the helmsman couldn’t manage to steer. Everyone thought this was very amusing, except that they kept getting distress calls from a space station that was rapidly receding behind them. And when other people tried to steer, they couldn’t manage it either. The session ended with everyone thinking it was some sort of bug in the software.

Screenshot of the engineering interface. The sliders at the bottom allow you to shunt power to and from different ship systems, which can dramatically affect game play.
Screenshot of the engineering interface. The sliders at the bottom allow you to shunt power to and from different ship systems, which can dramatically affect game play.

I did some research afterwards and discovered that no, it was not a glitch. The engineers, in fact, had reduced power to the maneuvering drives which meant that the ship couldn’t, um, maneuver. (In their defense, they claim that the captain told them to maximize power to the warp drives… so they did exactly that.)

I sent an in-character email to the entire crew that afternoon, explaining what the engineering team at DS4 had discovered. After some frantic finger-pointing, they were all a bit sheepish, and are hoping to do better next time. They even agreed to watch a short set of training videos which will help them understand what, for example, a maneuvering drive does.

We have five more sessions lined up. I am hopeful that the crew will pull together so that we can actually, you know, explore strange new worlds, seek out new life and new civilizations, and boldly go where no middle schooler has gone before…

Artemis Screenshot

 

Joint Birthday Party

Griffin and Maggie, turning seven and four respectively, agreed to have a joint birthday party this year. Each of them invited seven friends, and we all gathered at a local park for cupcakes and fun. It was a gorgeous day, and the whole event felt unusually relaxed. The kids rampaged around while the adults chatted, kept nominal watch, and guarded the cupcakes (my strategy: eat them).

Space Science

For years we have despaired that our children would grow up to be shiftless, unmotivated drones. Fortunately, for at least the past six months, they have settled onto a pair of robust dreams for the future. Maggie will be an astronaut. Griffin, who is less excited about the discomforts of space travel, will be a space scientist, staying on the ground but helping Maggie with her experiments.

Maggie, future astronaut.
Future astronaut.
Future space scientist.
Future space scientist.

Clever Fool

Griffin got me with two April Fool’s Day jokes already this morning: he told me he made me some brownies for a treat (which turned out to be brown E’s) and he handed me a shoe box and said he got me a new pair (which turned out to be a pear)! He was so delighted with himself, and so was I!

April Fool's!
April Fool’s!
And a third surprise: googly eyes!
And a third surprise: googly eyes!